Showing posts with label Internet. Show all posts
Showing posts with label Internet. Show all posts

Thursday, December 23, 2010

3-D movies via Internet and satellite

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3-D movies via Internet and satellite Blockbusters like Avatar, UP or Toy Story 3 will bring the 3-D into home living rooms, televisions and computers. There are already displays available and the new Blu-Ray players can already play 3-dimensional movies based on MVC. The first soccer games were recorded stereoscopically at the Football World Championships in South Africa. What is missing is an efficient form of transmission.

The problem is the data rate mandatory by the movies in spite of fast Internet and sat-ellite links. 3-D movies have higher data rate requirements than 2-dimensional movies since at least two images are needed for the spatial representation. This means that a 3-D screen has to show two images one for the left and one for the right eye.

Scientists at the Fraunhofer Institute for Telecommunications, Heinrich-Hertz-Institut, HHI in Berlin, Gera number of have already come up with a compression technique for movies in especially HD quality that squeezes movies while maintaining the quality: the H.264/AVC video format. What H.264/AVC is for HD movies, Multiview Video Coding (MVC) is for 3-D movies. The benefit is reducing the data rate used on the transmission channel while maintaining the same high-definition quality.

Videos on the Internet have to load quickly so that the viewer can watch the movies without interruptions. Thomas Schierl is a scientist at the HHI in Berlin and he explains that MVC packs the two images needed for the stereoscopic 3-D effect so that the bit rate of the movies is significantly reduced. These 3-D movies are up to 40 percent smaller. Thomas Schierl and colleagues are working to establish the MVC codec for television transmission over satellites or the Internet. New TV sets will start off by only playing 3-D movies from the Blu-Ray disc that is now coming into the third dimension. The next step to bring 3-D into living rooms will be made possible via broadcast or IPTV channels running via DSL or cable.

You will be able to experience 3-dimensional movies in your living room in future.

without any 3-D glasses because the MVC format has the technical features to code and compress several views. After all, everybody enjoying the movie with you on the sofa has a different viewing angle. That is why they need a separate view their own 3-D movie for his or her individual seat. MVC compresses all of these views into one compact file or stream and one receiver, one set-top box decodes this information and passes it on to the television.

It will also be possible to play the MVC-coded movies on older televisions and set-top boxes and Thomas Schierl tells us how: The first view corresponds to the signal that the existing television can receive and we would hide the second view in the same stream so that only the new receivers can use it. They are invisible to older tele-visions. That is particularly interesting to movie lenders and television stations because they do not have to worry about compatibility. And even mobile radio and mobile phone manufacturers can join the trend towards 3-D with the MVC standard. In the meantime, there are even displays the size of a mobile phone that allow a good 3-D impression.

The experts from the HHI show how the MVC-Codec functions transmitting television via DVB-S2 satellite from September 10-14, 2010 at the IBC in Amsterdam (Hall 8, Stand C81).

Posted by: Ryan    Source


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New Pathsfor a Stressed-Out Internet

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New Pathsfor a Stressed-Out Internet The San Diego Supercomputer Center and Cooperative Association for Internet Data Analysis (CAIDA) at the University of California, San Diego, in a collaboration with scientists from Universitat de Barcelona in Spain and the University of Cyprus, have created the first geometric "atlas" of the Internet as part of a project to prevent our most ubiquitous form of communication from collapsing within the next decade or so.

In a paper published this week in Nature Communications, CAIDA researcher Dmitri Krioukov, along with Marián Boguñá (Universitat de Barcelona) and Fragkiskos Papadopoulos (University of Cyprus), describe how they discovered a latent hyperbolic, or negatively curved, space hidden beneath the Internet's topology, leading them to devise a method to create an Internet map using hyperbolic geometry. In their paper, Sustaining the Internet with Hyperbolic Mapping, the scientists say such a map would lead to a more robust Internet routing architecture because it simplifies path-finding throughout the network.

"We compare routing in the Internet today to using a hypothetical road atlas, which is really just a long encoded list of road intersections and connections that would require drivers to pore through each line to plot a course to their destination without using any geographical, or geometrical, information which helps us navigate through the space in real life," said Krioukov, principal investigator of the project.

Now imagine that a road - or in the case of the Internet, a connection - is closed for some reason and there is no geographical atlas to plot a new course, just a long list of connections that need to be updated. "That is basically how routing in the Internet works today - it is based on a topographical map that does not take into account any geometric coordinates in any space," said Krioukov, who with his colleagues at CAIDA have been managing a project called Archipelago, or Ark, that constantly monitors the topology of the Internet, or the structure of its interconnections.

Like a number of experts, however, Krioukov is concerned that existing Internet routing, which relies on only this topological information, is not really sustainable. "It is very complicated, inefficient, and difficult to scale to the rapidly growing size of the Internet, which is now accessed by more than a billion people each day. In fact, we are already seeing parts of the Internet become intermittently unreachable, sinking into so-called black holes, which is a clear sign of instability".

Krioukov and colleagues have developed an in-depth theory that uses hyperbolic geometry to describe a negatively curved shape of complex networks such as the Internet. This theory appears in paper Hyperbolic Geometry of Complex Networks, published by Physical Review E today. In their Nature Communications paper, the scientists employ this theory, Ark's data, and statistical inference methods to build a geometric map of the Internet. They show that routing using such a map would be superior to the existing routing, which is based on pure topology.

Instead of perpetually accessing and rebuilding a reference list of all available network paths, each router in the Internet would know only its hyperbolic coordinates and the coordinates of its neighbors so it could route in the right direction, only relaying the information to its closest neighbor in that direction, as per the researchers. Known as "greedy routing", this process would dramatically increase the overall efficiency and scalability of the Internet. "We think that using such a routing architecture based on hyperbolic geometry will create the best possible levels of efficiency in terms of speed, accuracy, and resistance to damage," said Krioukov.

However the scientists caution that actually implementing and deploying such a routing structure in the Internet might be as challenging, if not more challenging, than discovering its hidden space. "There are a number of technical and non-technical issues to be resolved before the Internet map that we found would be the map that the Internet uses," said Krioukov.

Posted by: Ethan    Source


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